As with the AOC, such pixel transitions were somewhat slower than for transitions between predominantly lighter shades. Luminance uniformity map A method of photography that uses a moving camera, called pursuit photography, is also explored here. G-SYNC – the technology and activating it There is very little perceived blur to match such imperfections and things quite clearly look ‘wrong’. ‘AHVA glow’ ate away at some detail in dark scenes, near the bottom corners in particular from a normal viewing position On BF1, where the frame rate kept pace with the 165Hz refresh rate, the monitor provided an excellent ‘connected feel’ with the game world.
Although not featured here, 120Hz is similar to 144Hz in this respect. The table below shows the luminance recorded at each quadrant alongside the percentage deviation between each given quadrant and the brightest point recorded. Overall responsiveness was similar to the ViewSonic XG2703-GS, meaning that the monitor made a good go of high refresh rates up to 165Hz. Never look back. PC users can get the GPU to display 1920 x 1080 at perfect sharpness with a large black border if preferred, whether using HDMI or DP. As with all G-SYNC monitors, the G-SYNC board replaces the functionality of the scaler when using DisplayPort. 4 out of 4 people found this review helpful. Overall Review: 10/10 would recommend. Perceived brightness is increased a fair bit as well – the longer ‘on’ period and lower frequency (85Hz strobe) accounts for these differences. The point closest to 6500K was towards the bottom left of the screen.
As with all monitors there are weaknesses, and on this model there is the inescapable ‘AHVA glow’ and fair potential of moderate backlight bleed to contend with.
Again, I have to reiterate that this is not okay for a $700 monitor. This enables a technology called ‘Fast Sync’, which only applies above the refresh rate and frame rate ceiling (>165Hz/165fps). Simply because they are used to help the website function, to improve your browser experience, to integrate with social media and to show relevant advertisements tailored to your interests.
and appear vibrant regardless of where on the screen they were shown.
This allows users to connect devices such as games consoles to the monitor and run it at 1920 x 1080 (Full HD). Judder is also reduced by ensuring that the frames can divide evenly into the refresh rate, giving refresh rates such as 120Hz and 144Hz an advantage over 165Hz for 24fps film content. Light elements stood out quite nicely against darker surroundings, although there was some ‘AHVA glow’ (‘IPS glow’) as expected which ate away at some of the detail near the corners of the screen. Pros: -No dead pixels The effect of this on games such as BF1 is quite profound. As with all G-SYNC monitors, the G-SYNC board replaces the functionality of the scaler when using DisplayPort. Hi Charlie, Basically, the backlight pulses on and off very rapidly, at a frequency matching the refresh rate of the display. Because the monitor’s backlight is cycling on and off at a frequency matching the refresh rate (85Hz, 100Hz or 120Hz) you actually see any trailing or overshoot as a distinct repetition of the objects in the game. The exception to this is that the refresh rate was set to 165Hz (where ULMB was disabled) as this was used for most of our testing. The bottom line; a monitor with a good mix of image quality and responsiveness, for those who like a good level of responsiveness without compromising on colour quality. There is a little bit of overshoot (inverse ghosting) introduced as well, a dark shadow-like trail perhaps most noticeable on the dark background. Realize the potential in your graphics card. The monitor will stay at 165Hz and frame rate will rise above this, causing tearing and juddering. The stand also offers smooth and accurate adjustments for when you want to shift around in your chair without losing screen definition. No noticeable dithering was observed. 2 out of 2 people found this review helpful. The clarity of objects, even when moving very rapidly on the game, remains excellent. There is also an indication at the bottom of the OSD, after the resolution, if ULMB is active. Still looks rich (and very bright) overall. Shades also maintained their saturation levels throughout the screen, helping bring out subtle shade variations and giving shades their own unique identities. The controls themselves are pressable rather than touch-sensitive buttons which face downwards. Games appeared much as they should with consistently rich but largely appropriately saturated shades – pleasing to the eye overall. Includes convenience-focused signature AGON features to optimize gameplay. The AOC AGON AG271QG makes use of the same AHVA panel, providing a potentially attractive mixture of responsiveness and image quality. The perceived blur is nice and low, full brightness is maintained without flicker and you get a higher framerate potential for a better ‘connected feel’ as well. As the frame rate drops, perceived blur increases and the connected feel decreases – even with G-SYNC. To do this, open Nvidia Control Panel and navigate to ‘Display – Adjust desktop size and position’. This controls the length of the ‘On’ period of the strobe relative to the ‘Off’ period, with higher values meaning that the backlight stays on for longer – increasing brightness at the expense of motion clarity. Some of the more pronounced trailing involved dark shades, much as we observed on the ViewSonic. There’s also a video showing how this glow is perceived from a variety of viewing angles. Whilst neither factor affected the clarity of the main objects, it is something that some users might find a bit bothersome. If you wish to use the technology, the first step is therefore to set the monitor to one of these refresh rates via Windows or the Nvidia Control Panel.
Specifically, the display will flicker at a frequency that matches the refresh rate of the display, quite like a CRT monitor running at the same refresh rate. Unlike TN models there were no obvious perceived gamma shifts, which would sap the top of the screen of detail in dark areas whilst making the bottom appear flooded with obvious unintended detail. In the table below we provide key readings (gamma and white point) and observations using a range of different settings. AOC Shadow Control enables fast contrast adjustment of overly dark or bright areas through the OSD menu, while retaining quality on more balanced areas on-screen. This data is presented in the table below, with the settings featured in the calibration section explored alongside different brightness levels.
Whilst neither factor affected the clarity of the main objects, it is something that some users might find a bit bothersome. As with all G-SYNC monitors, the G-SYNC board replaces the functionality of the scaler when using DisplayPort. G-SYNC compatible displays such as the AOC have a proprietary ‘G-SYNC board’ in them which replaces their usual scale and some of the assistive electronics. The results here were reasonable overall. There was a subtle red tinted striping to text towards the extreme flanks of the screen. Sometimes to 80fps or lower. This appeared a similar colour to the object itself, usually quite a bit fainter but very occasionally almost as ‘solid’ as the object itself. Responsiveness in games and movies With this being under half of the maximum refresh rate, the level of perceived blur increased and ‘connected feel’ suffered significantly. Furthermore, G-SYNC can’t correct for other sources of stuttering such as insufficient RAM, network latency or hard drive issues etc. We would like to again reiterate that you can’t activate G-SYNC and ULMB at the same time. Some of the more pronounced trailing involved dark shades, much as we observed on the ViewSonic. As such, at a glance it’s near impossible to tell the difference between them. You also need to ensure the monitor is in the correct operating mode – you can enable ‘ULMB’ in the ‘Extra’ section of the OSD or simply by using the right arrow of the OSD before entering the main menu. Aside from in the image, when it’s turned on of course. As the frame rate dipped further, the level of perceived blur and lack of connected feel became quite troubling. Buying this was a no-brainer, even with the recent price increase it is still incredibly good value. Set Monitor Technology to ULMB As we explore, though, low frame rates remain low frame rates regardless of G-SYNC and it isn’t a pleasant experience even if it is free from the usual tearing or stuttering. Unlike TN models there were no obvious perceived gamma shifts, which would sap the top of the screen of detail in dark areas whilst making the bottom appear flooded with obvious unintended detail.
In practice it’s likely to work just fine if enforced in-game instead, however. We also managed to find some scenes, with increased resolution scale, where frame rate would dip below the 30fps (30Hz floor) minimum supported by G-SYNC on a hardware level. The following observations were made.
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